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xero_one's "A-Train 2001" exploits
The page has been translated through the English editor's
knowledge of the game, machine translation, and information from the website
administrator.
Please forgive any mistranslation.
Chapter 2 : The importance of road adjustment
(Intermediate to Advanced)
Road adjustment is the act of eliminating wasteful road that appear as a city develops
to improve the cityscape. If you control the size of a city block then you allow the city
to easily place large buildings. For example, by using intersections made when placing a
station we can encourage the city to grow along that path. One might even say that the
size a city is able to develop depends on the arrangement of the roads.
Here we will introduce methods to adjust the layout of our city. Other methods exist but
these are a good starting point. |
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Steps to optimal city block adjustment
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1. Optimal block size by industry
Industrial
When an industrial district develops the large factories
will build over road, so we don't need to worry about adjusting the size of its blocks.
When they develop into large industrial districts, growth of disposal facilities and big
factories begins distant from the station then gradually works back to the centre. |
Residential
Ideally we want to create city blocks of 10x10 or 5x10
tiles. This allows large apartment buildings to fit entirely in the block. Creating 10x10
blocks can be challenging, however, so don't worry if it does not turn out perfectly since
large apartment buildings can build over existing road. Keep in mind this does not apply
to 4x4 sized apartment blocks, which won't be built if the block is too narrow. It is also
advisable to extend the road out as far as possible from the station. The reason is, since
large apartments and other big facilities (schools excluded) only build near the station,
the distant land can be used to build small houses and apartment buildings. |
Near the station do not make 4x4 or smaller blocks because 4x4 apartments will not be
built.
If we extend the road as far as possible from the station then many small residential
buildings will appear.
Let's touch on the topic of the school building, which
is the largest residential building in the game.
Many A-Train players might think that the school is worth the most points but the reality
is that it is worth zero. If you allow a school to be built you limit the number of
residential points you can earn. In short: Schools are an obstacle for truly large
residential development. When you want to maximise your city population it's important to
prevent the construction of school buildings.
※Note: Some players have said that their schools are not
worth zero points, but it's been unconfirmed by the website administrator. |
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Schools take up a large plot of land. We want to prevent its construction to earn the most
residential points.
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By placing small agricultural attractions in and around our residential area we can
prevent schools from being built. Be careful as occasionally a small farm will be
constructed which removes the allocation.
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The best method to prevent the building of schools is to
mix small attractions of other industries in and among our residential. As you can see
from the image to the right, in our residential and unassigned attractions are small 1x1
plots of agriculture. This is the trick to prevent the construction of schools. They'll be
built if they're within range of residential or an unassigned attraction, but they will
not be built on top of agricultural plots. In other words, if you set agricultural plots
at a space of 15 tiles or less among your residential you will prevent schools from being
built. This can be done with things other than agriculture but be careful as it can hinder
the development of your residential city. Finally, once a large apartment building has
been constructed it's no longer necessary to have agricultural plots around it as schools
won't destroy them to be built. |
Commercial
When you construct a commercial district, an 8x8 block
of land can support 8x8 sized buildings or groups of 4 4x4 sized buildings. There are
other buildings which don't fall into either category but they are very hard to
accommodate for, so it's best if those buildings are removed immediately if they are built
on our 8x8 blocks.
In addition to 8x8 blocks near the station, it's desirable to have the road distant from
the station in 12x12 blocks of land if possible. Why a 12x12 block ? At a far distance
from the station it's possible that they will construct medium hotels of 6x6 tiles, so a
12x12 block can easily accommodate for 4. |
With gray being the road and red being commercial blocks, this is the optimal arrangement
of city blocks for commercial.
The thick gray line is in the image of a 4-lane road.
Tourism
Basically, no modification is required. Due to the
random nature of tourism building construction, there's little point in adjusting its
roads. Rather, it's probably best to leave it alone without tinkering with its streets. |
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2. Removing unnecessary roads
Unnecessary road can be removed through the placement of
station buildings. If you construct a cargo station where you'd like to remove road then
remove the station and track, the road will be destroyed. Because this method of road
control is easy, it's highly recommended. Some people use rural stations to remove road
but this is not ideal because of the extra road that comes with the placement of the
station. |
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(1) The road circled in yellow is undesirable.
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(2) By constructing a small freight station...
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(3) The road has disappeared.
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(4) When the station and track is removed the land is vacant.
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Please refer to the image below for a diagram of the
removal range of a freight station. |
The dark gray area and railway tracks are the removal range for a small freight station.
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3. Preventing unwanted road expansion
While the city is developing it becomes cumbersome to
frequently remove road using the freight station and other roads may get destroyed in the
process, not to mention all the wasted funds. In order to solve this problem there is a
method to prevent the road from expanding in advance. Simply lay a piece of ground track
in front of a road like the image below. It is important to pay attention to the direction
of the track, it must be parallel to the road. If you lay track perpendicular then the
city may build a level crossing, making the whole effort useless. |
Pay extra attention to the direction of the track. It's easy, so lets make good use of it
!
Let's take a moment to talk about 4-lane roads.
As you probably know, 4-lane roads appear when a station starts development on a large
scale. Unlike a 2-lane road, once a 4-lane road has been built it cannot be removed. From
xero_one's experience, large scale buildings seem to be built facing the 2-lane roads
which extend out from the 4-lane road. Due to that we don't actually need 4-lane roads,
but how do we prevent their construction ?
The method is as follows: Lay some track near the station as shown in the image below. |
It's unnatural, but it's all for the sake of maximum population !
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4. Early commercial district road adjustment
Here we will apply the method we learnt in step 3.
As we mentioned in step 1, when we create a commercial city it's ideal to have 8x8 blocks
around the station. So what would happen if we had a plot that was 7x7 ? Of course, this
means we can't fit 8x8 buildings or 4 4x4 buildings so if necessary you would have to
remove the road. However, there is a method to help create 8x8 blocks. |
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Because a 4-lane road will be built in front of the station we need to make 9x9 blocks
there. The purple is the road we want to extend.
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In 3D view it looks like this.
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I think it's easy to understand by looking at the above
images. After the construction of the station we lay track in this formation with the
purple line showing the road we want to extend. On the side of the station that would
create a 4-lane road we make 9x9 blocks and on the opposite side we make them 8x8. We just
lay the track in front of the intersection. Ideally, this is best done immediately after
building a station.
By doing this you won't create 7x7 blocks. When the city begins its major development the
side with 9x9 blocks will have turned into 8x8 blocks. Of course, if you use the method to
prevent a 4-lane road as mentioned in step 3, simply make 8x8 blocks on both sides. Pay
attention to the direction the track is laid and don't forget to remove it once the road
has been extended as desired. |
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The information is based on the experiences and observations of xero_one.
Because of this, success is not guaranteed even when the steps are correctly followed. |
Noripyon made corrections and changes to various
places (2015/08/24)
Translated by Kresna (2016/11/12)
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